Convenient

Enjoy:  The Discworld, Programming, Circus Skills, Video Games, Exercise.
Dislike: Not being a morning person, headaches, dropping a juggling ball.
Game Development Progress
~ Friday, August 26 ~
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The Partial Braid Maze Generation, as well as a completion and scoring of the most basic level in MazeMan.

The sound didn’t record for some reason, oh well.

Tags: gamedev programming c++ nintendo ds nds c program game development game making game design
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~ Sunday, August 7 ~
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Tags: Gamedev gamedev game development game design c++
~ Friday, July 22 ~
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It’s been a long, long while since I’ve done any work to this. But that’s because my life went all wibbly for a bit. This is my first working version of a pathfinding algorithm which works in a partial braid maze (a maze with loops in it).

This is needed for improved AI, and optimal item placement.

You can see that this version is quite slow, with the green character taking quite some time to move. As it gets closer to the target it speeds up, i’ll have to find a way of cutting down the length of time needed to process.

Tags: c++ game programming maze programming gamedev game design
~ Tuesday, December 28 ~
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The first example of my first attempt at a sort of AI, it’s similar to how the ghosts were implemented in pacman except my zombie only has a ‘Chase’ mode.

Get to the end of the maze, but a zombie follows you in 3 seconds after you enter. GoGoGo!

Tags: c++ game design game programming programming gamedev
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